AI Insights · Timothy · October 2025
Top Pixel Games on Unified Platform in Europe Q3 2025
Explore the performance trends of the top pixel games in Europe during Q3 2025, including downloads, revenue, and active users.
The third quarter of 2025 saw interesting trends in the performance of top pixel games on a unified platform in Europe. According to Sensor Tower data, the following applications showed varied patterns in downloads, revenue, and active users.
Sand Blast™ - Block Puzzle from Inspired Square FZE experienced a peak in weekly downloads at 367K in early August, followed by a decline to 33.5K by the end of September. Its weekly revenue similarly peaked at $2.9K in early August before decreasing to $918 by the end of the quarter. Active users peaked at 957K in mid-August, gradually decreasing to 385K by the end of September.
Color by Number:Coloring Games by Wildlife Studios saw its weekly downloads rise to 275K in mid-August, with a subsequent dip to 192K by the end of September. Revenue remained relatively stable, peaking at $25.6K in late August. Active users reached their highest at 838K in late August and ended the quarter at 685K.
Tomb of the Mask: Pixel Maze from Playgendary Limited maintained a steady download rate, peaking at 195K in early July before settling at 137K by the end of September. Weekly revenue showed slight fluctuations, peaking at $5.5K in late July. Active users remained robust, peaking at 2.4M in early July and ending at 1.8M.
Melon: Sandbox by Payge Ltd saw weekly downloads peak at 176K in early August, with a gradual decline to 120K by the end of September. Revenue peaked at $25.6K in late July. Active users were highest at 4.7M in mid-August, decreasing to 3.7M by the quarter's end.
Pixel Art - Color by Number from Easybrain Ltd saw a peak in weekly downloads at 183K mid-July, with a decline to 103K by late September. Revenue peaked at $11.7K at the end of September, showing a slight increase compared to earlier in the quarter. Active users peaked at 2.4M mid-July and concluded the quarter at 1.9M.
These patterns reflect the dynamic nature of the mobile gaming market across Europe. For further insights and detailed data, visit Sensor Tower.